Lines of Strategy

Privacy Policy

Last updated: October 12, 2026

This policy explains what information the mobile game Lines of Strategy ("the Game") processes when you play it on Android or iOS, why, who else receives it, and the choices you have. It also covers this website.

Lines of Strategy has no accounts and no sign-in, and never asks for your name, email address or any other contact details. Your progress stays on your device. The Game shows ads, sells optional in-game items, and sends anonymous gameplay statistics and crash reports to Google so we can fix problems and balance the Game.

At a glance

WhatGoes toWhen
Progress, purchases made and settingsNowhere — stays on your deviceAlways
AdvertisingGoogle AdMobAlways; personalised only with your permission (Section 4)
Gameplay statisticsGoogle Analytics for FirebaseWhile you play; in the EEA, the UK and Switzerland only with your consent (Section 4)
Crash reportsFirebase Crashlytics (Google)When the Game crashes or hits an error; in the EEA, the UK and Switzerland only with your consent
Game configurationFirebase Remote Config (Google)At launch, when online
PurchasesGoogle Play or the Apple App StoreOnly when you buy something

1. Who is responsible

The Game is developed and published by BCKN ("we", "us"), which is the controller of the information described here. You can reach us about anything in this policy at [email protected].

2. What the Game processes

2.1 Data kept on your device

Your hero, items, talents, currencies, energy, the run in progress, tutorial progress, settings (sound, language, vibration and others), what you have bought, and the identifiers of completed store transactions (so that a purchase is never credited twice) are saved in files on your device. These files are never uploaded, and uninstalling the Game deletes them.

2.2 Advertising — Google AdMob

The Game is free and funded by ads: full-screen ads between runs, and rewarded ads that you can choose to watch — to continue a run, to double the gold of a run, or to open the camp chest. To show and measure them, Google's AdMob SDK processes your IP address, device and app information (such as device model, operating system, language and app version), how you interact with ads, and — only where you have allowed it — your device's advertising identifier (the Android advertising ID, or Apple's IDFA). Google uses this to choose and deliver ads, limit how often you see the same one, measure performance and prevent fraud.

Whether ads are personalised depends on your choices (Section 4). If you refuse, Google shows "limited ads", which do not use cookies, advertising identifiers or other storage on your device. Buying "No Ads" stops the ads between runs; rewarded ads remain available because they are always optional.

2.3 Gameplay statistics — Google Analytics for Firebase

These tell us which rooms are too hard, where players stop, and whether a change made the Game better. They include:

We use these statistics only to understand and improve the Game. They do not include your name or contact details, and we do not try to identify you from them.

2.4 Crash reports — Firebase Crashlytics

When the Game crashes or runs into an error, Crashlytics sends a report so we can find and fix the cause. A report contains the error and where in the code it happened, technical details such as device model, operating system version, app version, free memory and storage, the time, a random Crashlytics installation identifier, and the state of the game at that moment (for example, the chapter and room of the current run).

2.5 Game configuration — Firebase Remote Config

At launch the Game downloads settings from Firebase Remote Config: balance values, how often ads may appear, and the list of our other games shown in the Game. The request carries a random Firebase installation identifier and basic device and app information, and is used only to deliver the configuration.

2.6 Our other games

The Game can show a short list of our other games. Their pictures are downloaded from our websites, which — like any web server — see your IP address. When you tap a game, its page opens in Google Play or the App Store; on Google Play the link carries a label saying it came from Lines of Strategy, so we can count installs from the showcase. No personal information is added to the link.

2.7 Purchases

Crystals, the Starter Pack and "No Ads" are sold through Google Play or the Apple App Store, using Unity's in-app purchasing library inside the Game. The store handles the payment; the Game receives only a receipt and a transaction identifier confirming the purchase, so it can credit it once and restore "No Ads" on a new installation. We never see your payment details.

3. What we do not do

4. Your choices

Advertising in the EEA, the UK and Switzerland

Before any ad is requested, the Game shows a consent form provided by Google's User Messaging Platform (part of the IAB Transparency & Consent Framework), listing the purposes and the ad partners involved. Personalised ads need your consent; if you refuse, you get limited, non-personalised ads.

Gameplay statistics and crash reports

In the EEA, the UK and Switzerland the same consent form also covers these. Until you make a choice, and if you refuse, Analytics works without identifiers — it does not store or read the app-instance identifier on your device, so events cannot be linked to your installation — and Crashlytics sends no crash reports. With your consent to storing information on your device and to measuring content performance, gameplay statistics and crash reports are collected as described in Sections 2.3 and 2.4.

You can change your choice at any time in the Game: Settings → Data consent (the button is shown where the law requires it). In other regions statistics and crash reports are sent while you play; you can ask us to delete what was collected about your installation (Section 9).

On iOS

AdMob and Analytics can read the IDFA only if you allowed tracking in Apple's App Tracking Transparency prompt. You can change this at any time in Settings → Privacy & Security → Tracking.

On Android

You can reset or delete your advertising ID in your device settings (usually Settings → Google → Ads, or Settings → Privacy → Ads). Once it is deleted, apps can no longer use it for personalised ads.

5. Legal bases (EEA, UK and Switzerland)

6. Who receives information

We use these providers, each of which processes information under its own privacy policy:

7. International transfers

Google and Apple process information in the United States and other countries. For information from the EEA, the UK and Switzerland they rely on safeguards such as the EU–U.S. Data Privacy Framework (and its UK and Swiss extensions) and the European Commission's Standard Contractual Clauses.

8. How long information is kept

9. Your rights

In the EEA, the UK and Switzerland you have the right to access your data, to have it corrected or erased, to restrict or object to its processing, to data portability, and to withdraw consent at any time. You also have the right to lodge a complaint with a data protection authority — in the EU, the one in your country (list of authorities); in the UK, the ICO.

Depending on where you live — California and other U.S. states, for example — you may have similar rights to know about, delete, or opt out of the use of your information for targeted advertising. The device controls in Section 4 are the quickest way to opt out.

Because the Game has no accounts, the information held by Google is linked only to random identifiers, not to you by name. Uninstalling the Game stops all collection and removes its data and identifiers from your device. For any other request, email us and we will help — we will not ask for more information than we need.

10. Children

The Game is made for a general audience and is not directed at children. We do not knowingly collect personal information from children under 13, or under the age of digital consent in their country. If you believe a child has provided information to us, contact us and we will delete it.

11. This website

This website is a set of static pages hosted on Firebase Hosting. It uses no cookies, no analytics and no third-party scripts or fonts. Like any web server, the host processes your IP address to deliver the pages and protect them from abuse.

12. Security

The services built into the Game send information over encrypted connections, and our providers protect it with their own technical and organisational measures. No method of transmission or storage is completely secure, but we work to keep your information safe.

13. Changes to this policy

When this policy changes, the "Last updated" date at the top changes with it. Where a change needs your consent, we will ask for it before it applies to you.

14. Contact

For any privacy question or request: [email protected]