Lines of Strategy

Lines of Strategy

Match five. Cast spells. Beat the dungeon.

Line up five orbs of one element to strike the monsters in front of you. Every move matters: the enemies attack on a timer, and a full board means defeat.

Coming soon

A battle: the board of orbs and a goblin Choosing a perk after a room An elite room with an Ice Troll The camp: the hero, the chapter and the shop

Every line is a spell

Fire scorches the target and its neighbours, ice freezes attack timers, life heals the hero, lightning chains between enemies, shadow poisons. The rare joker fits any colour.

A run of 15 rooms

Battles, elites and a boss at the end of the chapter. After rooms 3, 6, 9 and 12 you pick a perk that changes how the rest of the run plays.

Gear up between runs

Collect staffs, robes, amulets and rings, merge three into a rarer one, and spend scrolls on talents that make the hero stronger for good.

Short, deep, offline

A few minutes per room, no account, no internet required to play. Your progress is saved on your device after every move.