Lines of Strategy
Match five. Cast spells. Beat the dungeon.
Line up five orbs of one element to strike the monsters in front of you. Every move matters: the enemies attack on a timer, and a full board means defeat.
Coming soon

Every line is a spell
Fire scorches the target and its neighbours, ice freezes attack timers, life heals the hero, lightning chains between enemies, shadow poisons. The rare joker fits any colour.

A run of 15 rooms
Battles, elites and a boss at the end of the chapter. After rooms 3, 6, 9 and 12 you pick a perk that changes how the rest of the run plays.

Gear up between runs
Collect staffs, robes, amulets and rings, merge three into a rarer one, and spend scrolls on talents that make the hero stronger for good.

Short, deep, offline
A few minutes per room, no account, no internet required to play. Your progress is saved on your device after every move.
